This blog is by Rob McManus from the Networks business of Nokia.
Who doesn’t like dinosaurs? They must be everyone’s favorite monster. But thus far we’ve had to satisfy our curiosity about the 65 million year old beasts through encyclopedias, museum visits and movies. Visiting museums certainly gives us deeper insights, like seeing replica models and skeletons that depict their gigantic size. But what if we could use technology to take that understanding and experience to a completely new level?
Augmented Reality (AR) technology can take us to that new level, as it offers an unmatched degree of realism and interactivity that’s just not possible with books and typical museum exhibits. AR overlays digital content on top of real-world objects when viewed through a smart device or tablet.
Now, thanks to an end-to-end solution from a smartphone app to the supporting network equipment, you can see those years melt, bringing dinos closer to us than ever before.
Where: The venue is Taiwan’s National Museum of Natural Science of Taichung, which is collaborating with Chunghwa Telecom (CHT) to give users a new perspective on these ancient creatures. An AR app uses Nokia Liquid Applications* to bring standard computing power to the base station.
How it works: The AR app for the museum responds with new information on the featured dinosaur, sending it to the terminal as the user looks at different parts of the exhibition. Digital content is stored close to the mobile devices, and processing power inside the base station recognizes the content being viewed with the help of Continuous Visual Search (CVS) technology. This allows visitors to experience incredible speeds, around 3 to 4 times faster than the same digital content being processed and downloaded across the Internet.
Partner power: To make it happen, Nokia Networks cooperated with Metaio, the leader in AR technology to develop this application for the mobile environment. Through the Nokia Networks AppFactory**, third party software companies like Metaio can build applications that run in the base station.
As augmented reality finds its way into everyday life, operators will want to play a role in the commercialization of this opportunity and can do so with Nokia’s Liquid Applications. The CHT and museum use-case is one of many exciting examples of how to run an application at the base station.
Liquid Applications gives base stations the power to adapt what they do to the environment around them. Dinosaurs may be long extinct, but ways for operators to get more value from their networks are alive and well and continuously evolving.
Read more about our partnering activities here.
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* Nokia Liquid Applications: In a nutshell, we added IT-based functionality to the base station, giving it the ability to store and process information right at the edge of the mobile network – the point where people connect. But in addition to general purpose computing and storage, we also added a brand new set of capabilities that are now fully integrated into the base station. These capabilities collect real-time network data and use that dynamic information to enrich applications in ways that have never been done before. These applications provide faster, more personal content and services directly from the operator’s radio network… And that’s why we called it Liquid Applications.
** The Nokia Networks AppFactory provides the means to accelerate time-to-market of new base station applications through its design and development capabilities and allows access to an extensive developer community.